the-score-posts-survivors-of-the-dawn-s-1


The score on the heads. Survivors of the Dawn

New replenishment in the list of good followers Vampire Survivors. Brave intergalactic fighters defeat the hordes of dangerous alien monsters.

Probably ten million games similar in terms of the principles of action at Vampire Survivors. But not all of them are played perfectly, well worked out and contain content for at least tens of hours.

Let’s see what this game is capable of.

In the beginning we have access to one hero, one complexity and the only map.

As usual, this hero is most frail and nothing is not remarkable. He runs with a shotgun.

The right mechanic of the game is manifested on the move. The hero always shoots himself, automatically. But there are two fire modes, with a manually a mouse and completely automatic. You can switch this setting at any time by pressing the Ctrl key. By default there is a sight with a mouse.

I first ran with a manual sight and did not really like. Especially when the second hero was opened, whom he conditionally called – a machine gunner.

Heroes run according to an interestingly arranged level system. You only need to move around the rooms, which is left behind the visit to the visit. You need to go about a dozen mini-locuses on randomly generated wood to get to the main boss of the entire race.

The map of each level is dedicated to the main event that occurs here. There are several types of mini-locations in total:

The path is better at least a little to plan in advance, for example, it does not work out that here is a location with shops, but there is no currency.

It is also important to understand that Whatever the type of level – the battle will always be.

Run on any room obeys the timer. The minimum time in the location is 2 minutes. It happens that three. And the boss has as long as seven minutes.

It turns out that the scenery is replaced at high speed and do not have time to bother. On the contrary, even time is not enough. For example, in a room with treasures I would like to linger longer.

Another important point that is connected with the types of locations is that Different types of buildings are found on different types of cards.

For example, a location with treasures. But there will be shops and everything else, just less quantitatively and in relative expression.

I will write in more detail what activity and buildings are found on the maps.

Shops. Shown by blue markers and there are several types. It can be sold objects or general improvements of weapons or all this together. And this and that burning at the end of the races and act only there. To activate the building, we run into a blue circle around it and we stand there for a couple of seconds.

Excavations. They meet almost Casino Deal Bet everywhere. Denoted by green markers and green circles.

The salt of these buildings is that you need to run inside the circle and be inside for a relatively long time until the “excavation” occurs.

We get one item as a reward to choose from three.

Red markers indicate places (I conditionally called them ”Altari”) Where you need to chop a certain number of enemies. The farther to pass the race, the more the required number of murdered monsters. Everything begins with dozens of units, and 1000gols end.

As a reward for success is given a little experience and currency, as well as a temporary buff.

Well, the last – Special stations settings of races. They are usually only in locations Unknown And they offer to get some advantage, but together with the strengthening of monsters or some kind of debuff hero. But you can in these buildings and do not take anything at all, There is always a neutral option to leave everything as it is. In principle, sometimes profitable offers are here.

Such buildings are indicated by orange marks and are in orange circles. To open the building, you need to stand a couple of seconds in a circle next to him.

As usual, all locations are filled with the hordes of enemies. Sometimes Elitnyki and beautifully looking, fat bosses come to the aid of ordinary opponents.

When the boss appears, a decent in force is always created by enemies fence. A arena is being formed, from where it will not be possible to quickly get out and, accordingly, you have to fight with the boss.

Powerful objects fall from bosses and elite.

Experience falls from ordinary enemies, for which, a hero is pumped with a standard game genre for this genre. One must receive one strengthening or weapon of three possible awards.

In the same window there is a detailed description of the hero stats. This makes it possible to figure out which improvement will be more useful.

From an important, regarding the combat system, it should be mentioned that the hero can make a jerk (somersault) over a short distance by pressing the spaces.

To get out of the race by the winner, you need to defeat the boss at the end of this campaign. But this may not work. In any case, the game ends and we are sent to the main menu.

There is a line Upgrades. Click on it and fall into the global progression window. We lost or won – they will reward us with the number of monsters that were killed on the last map where the game was going on. That is, if the race is completely completed, then at the end of at least a thousand enemies Field. And if failure, then here – how lucky, can there be real crumbs to fall out.

After the first victories, it seems that it is very easy to pump all progression. But no. The highest pokes of improvements are very expensive, you will have to run well and successfully to open everything.

If you manage to go through a common large card, then the second location and a new level of complexity on the first will open.

I suspect that the third character opens if something else to pass. But so far it looks unrealistic for me to do, you need to pump progression strongly (even stronger than it), and even then this is not a guarantee of victories.

On the difficulties above the first, on the first map, in general, so far without a chance. The second card meets much stronger enemies, and Hard Even more difficult. This situation is somewhere after 7 hours of defeat.

The game is in early access, here is the plan of its development. It turns out that for now a little less than a third of release content is available. But even this is enough for the clock and watch of the game. Purely in the theory, I figured it out just to open the third hero and pump progression to completely need a watch 20. And they (characters) are planned there 10.

The game, in my assessment, turned out to be a good follower of Vampire Survivors. It is played perfectly, it looks pretty decent, you need to pump progression for a long time.

. Acceptable and even rather – cute graphics.

. Good musical and sound accompaniment. But there is a negative subtlety.

. Good pumping inside the races.

. Good global progression.

. Can be aimed manually by a mouse or automatically. The setting changes on the go.

. Runes on a separate card are very short (2 – 7min) and do not have time to get bored.

. Many types of enemies and bosses.

. Early access build looks decent. Already now very playable.

What can be both a plus and a minus:

± The game is still deeply secondary relatively left by Vampire Survivors followers. Of the non-original (this is also in other games) chips (but, nevertheless-this is still cool), you can call quick races on mini-collection, adjustable aiming regime and an attempt to original buildings. Little, of course. On the other hand, this whole story does not interfere with sticking into the game for many hours and enjoy. So, this is not a plus and not a minus, but a certain given.

± a little upset the moment that global progression does not depend on the total amount of the enemies stuffed, but on the number of those killed at the level. This is not very fun, but not deadly.

❌ there is a Russian language of the text, but the quality of localization that is at the moment did not like. Played in English.

❌ There is a small jamb with sound. By default, the volume and sound effects and music are at a mark of 100%. But there is subtlety, sound effects must be put at a percent by 10-20 at a volume and then there will be normal. In other games, this is immediately well tuned. And the music itself is excellent here.


Lämna ett svar

Din e-postadress kommer inte publiceras. Obligatoriska fält är märkta *